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Portrait of a Collaboration: PowerUp App
Co-Written By George Hufnagl & Jacob Van Order I absolutely adore collaborations. Be they with game developers, animators, fellow audiophiles or creativesThe Sound of Planetside 2
Written by Gary Miranda & Rodney Gates (edited by George Hufnagl) PlanetSide 2 was a fun, creative, and challenging game to make. InField Recording Cannons for Assassin’s Creed 3
Watson Wu Studios has a video diary of the the cannon field recordings captured for Assassin’s Creed 3. Check it outThe Sound Design of Retro City Rampage
Overview Here is a quick tutorial that shows how I did two of the sounds in Retro City Rampage (RCR). Over 95%Fmod Studio – Tutorial Series
For those interested in the developer preview of Fmod Studio, Firelight Technologies has recently released a quick-start tutorial series. Be sure toAdaptive Music in Vessel
Leonard J Paul, Audio Director for Vessel and co-founder of the School of Video Game Audio has posted a video overviewThe Secret World: Environmental Sound
Simon Poole, Audio Director at Funcom/EA, recently posted an environmental sound demo for The Secret World. The video below showcases the soundGuild Wars 2 Audio Director James Ackley
SoundandVisionMag.com has a great interview with James Ackley, Audio Director for Guild Wars 2. The video below shows a glimpse of theMaking of a Monster
Making of a monster is a video diary on how we created the sound design for the Ur Draug creature in theAudio Evolution in Social Games – GDC Vault
The GDC Vault has opened up Dren McDonald‘s GDC 2012 talk entitled: “Audio Evolution in Social Games”. His talk is super-insightful into- 1
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