Ariel Gross (Bologna Enthusiast and Studio Audio Director at Volition Inc) has an intriguing post up on #AltDevBlogADay. In the blog, Ariel shares what it is like for the Volition audio team during milestone deadlines and proposes a way to decrease the stress of milestones when audio is last in line to wrap up work. Find out why the current milestone structure may always beat team audio and a way team audio can actually come to love milestones. Check it out here
Team Audio is the audio team working on a game. Probably obvious, but one never knows. Team Audio could be a team of a dozen, or Team Audio could be a lone wolf, or any range in between. Team Audio needs to hit deadlines just like all the other disciplines. But where do those deadlines come from? That leads me nicely into The Milestone.