tutorial
The Sound Design of Retro City Rampage
Overview Here is a quick tutorial that shows how I did two of the sounds in Retro City Rampage (RCR). Over 95% of the sounds
Audio Memory and Level Streaming in UDK
Sound Designer Graham Gatheral recently posted a great tutorial on managing audio memory using the level streaming functions in UDK. In the post Graham steps
Saving Space with Linear Audio in Pro Tools (Part 3)
In Part 1 of this tutorial, I covered the process for getting started, staying organized, and identifying and removing silent gaps. In Part 2, I went through
Saving Space with Linear Audio in Pro Tools (Part 2)
In Part 1 of this tutorial, I covered the process for getting started, staying organized, and identifying and removing silent gaps. For Part 2, I
Saving Space with Linear Audio in Pro Tools (Part 1)
INTRODUCTION When working on projects with limited audio space, such as apps for mobile, browser-based games or packaged electronics/toys, it is often necessary to squeeze
AudioGaming Brings Procedural Audio Tools
AudioGaming has two offerings for those interested in bringing more procedural audio to their games. First, there is a great tutorial for getting started
Making of a Monster
Making of a monster is a video diary on how we created the sound design for the Ur Draug creature in the mmorpg, The Secret
Creating Laser Sounds with Native Instruments’ Massive
I got a lot of positive feedback from my How to Make R2-D2 Sounds in Massive video so I thought I would follow up with
Epic Sound Guide to Sound Effects
I recently posted an older article that had some good sound design material and I am going to follow it up with another! Many people
How to Create the Sound of R2-D2 from Star Wars
I recently found myself trying to make droid sounds for a Wwise project I am working on and came across this video. Now unfortunately I don’t have









