Browsing Tag

DSP

2

DSP Audio Programming Series: Part 2

It’s been quite some time since part 1 of this series (all the way back in June of last year) where we

February 17, 2014 Audio Programming, Tutorials
4

DSP Audio Programming Series: Part 1

It’s been a little while since the last audio programming post here at Creating Sound. I spent some time trying to decide

June 04, 2013 Audio Programming, Tutorials
1

An Interview with Nicolas Fournel

Nicolas Fournel is an audio programmer, and founder of “tsugi” (tsugi-studio.com), a company based in Japan that does R&D (including tools development)

2

The Sound of Planetside 2

Written by Gary Miranda & Rodney Gates (edited by George Hufnagl) PlanetSide 2 was a fun, creative, and challenging game to make. In

February 27, 2013 Creativity, Game Audio, Software, Videos
3

Audio Programming Primer

Heading into the world of audio programming may seem a little daunting at first, even with prior programming experience.  There are quite

February 13, 2013 Audio Programming
2

New Book on Digital Signal Processing

Written by Will Pirkle, “Designing Audio Effects in C++ with Digital Audio Signal Processing Theory” introduces the reader to the theory behind

November 19, 2012 Audio Programming, Books
0

Programming Algorithmic Reverbs

Even though convolution reverbs are arguably the best sounding and most convincing reverbs out there today, algorithmic reverbs remain highly useful in

October 23, 2012 Audio Programming
4

Audio Programming Primer

Heading into the world of audio programming may seem a little daunting at first, even with prior programming experience.  There are quite

September 24, 2012 Audio Programming
0

The Making of a Plug-In: Part 3 — Solving the UI Issue

The “making of” series continues with part 3 of the Match Envelope VST plug-in, where I work to solve some UI issues that

August 29, 2012 Audio Programming
0

The Making of a Plug-In: Part 2 — Iterating and Improving

The “making of” series continues with part 2 of the Match Envelope VST plug-in, where I iterate and improve on its features

August 22, 2012 Audio Programming
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