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Understanding Audio Resampling

From a programming standpoint, there are some important considerations that need to be observed when changing the sampling rate of a discrete-time digital audio signal.

December 12, 2012 Audio Programming
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Building a Custom Audio PC

CreatingSound comrade Alexandre Saba has a great blog post about his recent audio PC project. In the post Alexandre discusses the hardware needs for building a workstation

December 11, 2012 General, Hardware
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Hybrid Library for Freelance Sound Designers.

Pro Sound Effects has recently launched  Hybrid Library, a SFX library geared toward freelance sound designers. The first 100 units will be sold at a considerable

December 09, 2012 General, Sound Effect Libraries
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Sonic Backgrounds – Alex Di Vito

Fade In Name: Alex Di Vito Age: 21 Company (Or Freelance): Freelance Did you attend school for an audio-related degree?  If so, what school and

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Sonic Backgrounds – Joshua Davidson

Fade In Name: Joshua Davidson Age: 26 Company: Gearbox Software Position: Sound Designer Did you attend school for an audio-related degree?  If so, what school

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New Book on Digital Signal Processing

Written by Will Pirkle, “Designing Audio Effects in C++ with Digital Audio Signal Processing Theory” introduces the reader to the theory behind DSP and how

November 19, 2012 Audio Programming, Books
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Audio and Design Team Collaborations – GameDesignCon2012 talk by Dren McDonald

Gamedesigncon.com has posted a game audio talk by audio director/designer/composer Dren McDonald titled “That Magic Moment: When Design and Audio Make Music Together”.  The talk

November 14, 2012 Game Audio, General, Lectures
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3×5 Interview with Mark Kilborn

Mark Kilborn’s Website | Mark on Twitter Start at 1 min 4 seconds: INTRODUCTIONS IN FIVES 1) Using the word “sound” in each description (in

November 12, 2012 Interviews
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Wwise Demo Reel Course – Review

During the week of October 15th, Creating Sound featured the School of Video Game Audio (SoVGA) with Leonard J Paul. Unbeknownst to most of you, I

November 01, 2012 Education, Game Audio, Software
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Field Recording Cannons for Assassin’s Creed 3

  Watson Wu Studios has a video diary of the the cannon field recordings captured for Assassin’s Creed 3. Check it out and remember your

October 30, 2012 General, Videos
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