Understanding Audio Resampling
From a programming standpoint, there are some important considerations that need to be observed when changing the sampling rate of a discrete-time digital audio signal.
Building a Custom Audio PC
CreatingSound comrade Alexandre Saba has a great blog post about his recent audio PC project. In the post Alexandre discusses the hardware needs for building a workstation
Hybrid Library for Freelance Sound Designers.
Pro Sound Effects has recently launched Hybrid Library, a SFX library geared toward freelance sound designers. The first 100 units will be sold at a considerable
Sonic Backgrounds – Alex Di Vito
Fade In Name: Alex Di Vito Age: 21 Company (Or Freelance): Freelance Did you attend school for an audio-related degree? If so, what school and
Sonic Backgrounds – Joshua Davidson
Fade In Name: Joshua Davidson Age: 26 Company: Gearbox Software Position: Sound Designer Did you attend school for an audio-related degree? If so, what school
New Book on Digital Signal Processing
Written by Will Pirkle, “Designing Audio Effects in C++ with Digital Audio Signal Processing Theory” introduces the reader to the theory behind DSP and how
Audio and Design Team Collaborations – GameDesignCon2012 talk by Dren McDonald
Gamedesigncon.com has posted a game audio talk by audio director/designer/composer Dren McDonald titled “That Magic Moment: When Design and Audio Make Music Together”. The talk
3×5 Interview with Mark Kilborn
Mark Kilborn’s Website | Mark on Twitter Start at 1 min 4 seconds: INTRODUCTIONS IN FIVES 1) Using the word “sound” in each description (in
Wwise Demo Reel Course – Review
During the week of October 15th, Creating Sound featured the School of Video Game Audio (SoVGA) with Leonard J Paul. Unbeknownst to most of you, I
Field Recording Cannons for Assassin’s Creed 3
Watson Wu Studios has a video diary of the the cannon field recordings captured for Assassin’s Creed 3. Check it out and remember your













