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Portrait of a Collaboration: PowerUp App

Co-Written By George Hufnagl & Jacob Van Order I absolutely adore collaborations. Be they with game developers, animators, fellow audiophiles or creatives of any stripe,

March 09, 2013 Creativity, Game Audio, Videos
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The Sound of Planetside 2

Written by Gary Miranda & Rodney Gates (edited by George Hufnagl) PlanetSide 2 was a fun, creative, and challenging game to make. In a very short

February 27, 2013 Creativity, Game Audio, Software, Videos
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Field Recording Cannons for Assassin’s Creed 3

  Watson Wu Studios has a video diary of the the cannon field recordings captured for Assassin’s Creed 3. Check it out and remember your

October 30, 2012 General, Videos
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The Sound Design of Retro City Rampage

Overview Here is a quick tutorial that shows how I did two of the sounds in Retro City Rampage (RCR).  Over 95% of the sounds

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Fmod Studio – Tutorial Series

For those interested in the developer preview of Fmod Studio, Firelight Technologies has recently released a quick-start tutorial series. Be sure to check out the

October 11, 2012 Game Audio, Tutorials, Videos
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Adaptive Music in Vessel

  Leonard J Paul, Audio Director for Vessel and co-founder of the School of Video Game Audio has posted a video overview of the adaptive

October 02, 2012 Game Audio, General, Lectures, Videos
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The Secret World: Environmental Sound

Simon Poole, Audio Director at Funcom/EA, recently posted an environmental sound demo for The Secret World. The video below showcases the sound design, music and

September 28, 2012 Game Audio, General, Videos
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Guild Wars 2 Audio Director James Ackley

SoundandVisionMag.com has a great interview with James Ackley, Audio Director for Guild Wars 2. The video below shows a glimpse of the audio tools and

August 31, 2012 Game Audio, General, Interviews, Videos
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Making of a Monster

Making of a monster is a video diary on how we created the sound design for the Ur Draug creature in the mmorpg, The Secret

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Audio Evolution in Social Games – GDC Vault

The GDC Vault has opened up Dren McDonald‘s GDC 2012 talk entitled: “Audio Evolution in Social Games”. His talk is super-insightful into the audio workflow

June 22, 2012 Lectures, Videos
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