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DSP Audio Programming Series: Part 2
It’s been quite some time since part 1 of this series (all the way back in June of last year) where weDSP Audio Programming Series: Part 1
It’s been a little while since the last audio programming post here at Creating Sound. I spent some time trying to decideThe Sound Design of Retro City Rampage
Overview Here is a quick tutorial that shows how I did two of the sounds in Retro City Rampage (RCR). Over 95%Fmod Studio – Tutorial Series
For those interested in the developer preview of Fmod Studio, Firelight Technologies has recently released a quick-start tutorial series. Be sure toAudio Memory and Level Streaming in UDK
Sound Designer Graham Gatheral recently posted a great tutorial on managing audio memory using the level streaming functions in UDK. In theSaving Space with Linear Audio in Pro Tools (Part 3)
In Part 1 of this tutorial, I covered the process for getting started, staying organized, and identifying and removing silent gaps. In Part 2,Saving Space with Linear Audio in Pro Tools (Part 2)
In Part 1 of this tutorial, I covered the process for getting started, staying organized, and identifying and removing silent gaps. ForSaving Space with Linear Audio in Pro Tools (Part 1)
INTRODUCTION When working on projects with limited audio space, such as apps for mobile, browser-based games or packaged electronics/toys, it is oftenZoom H2 Hacked To 4 Inputs
For those looking to get more out of their handy Zoom H2, Lifehacker has posted a mod which adds two extra inputs!AudioGaming Brings Procedural Audio Tools
AudioGaming has two offerings for those interested in bringing more procedural audio to their games. First, there is a great tutorial- 1
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