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DSP Audio Programming Series: Part 2

It’s been quite some time since part 1 of this series (all the way back in June of last year) where we looked at and

February 17, 2014 Audio Programming, Tutorials
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DSP Audio Programming Series: Part 1

It’s been a little while since the last audio programming post here at Creating Sound. I spent some time trying to decide on a good,

June 04, 2013 Audio Programming, Tutorials
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The Sound Design of Retro City Rampage

Overview Here is a quick tutorial that shows how I did two of the sounds in Retro City Rampage (RCR).  Over 95% of the sounds

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Fmod Studio – Tutorial Series

For those interested in the developer preview of Fmod Studio, Firelight Technologies has recently released a quick-start tutorial series. Be sure to check out the

October 11, 2012 Game Audio, Tutorials, Videos
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Audio Memory and Level Streaming in UDK

Sound Designer Graham Gatheral recently posted a great tutorial on managing audio memory using the level streaming functions in UDK. In the post Graham steps

September 07, 2012 Game Audio, Tutorials
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Saving Space with Linear Audio in Pro Tools (Part 3)

In Part 1 of this tutorial, I covered the process for getting started, staying organized, and identifying and removing silent gaps. In Part 2, I went through

August 23, 2012 Tutorials
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Saving Space with Linear Audio in Pro Tools (Part 2)

In Part 1 of this tutorial, I covered the process for getting started, staying organized, and identifying and removing silent gaps. For Part 2, I

August 21, 2012 Tutorials
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Saving Space with Linear Audio in Pro Tools (Part 1)

INTRODUCTION When working on projects with limited audio space, such as apps for mobile, browser-based games or packaged electronics/toys, it is often necessary to squeeze

August 16, 2012 Tutorials
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Zoom H2 Hacked To 4 Inputs

For those looking to get more out of their handy Zoom H2, Lifehacker has posted a mod which adds two extra inputs! While the mod

August 02, 2012 Field Recording, Hardware, Tutorials
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AudioGaming Brings Procedural Audio Tools

  AudioGaming has two offerings for those interested in bringing more procedural audio to their games. First, there is a great tutorial for getting started

July 24, 2012 Game Audio, Software, Tutorials
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