Lectures
Audio and Design Team Collaborations – GameDesignCon2012 talk by Dren McDonald
Gamedesigncon.com has posted a game audio talk by audio director/designer/composer Dren McDonald titled “That Magic Moment: When Design and Audio Make Music Together”. The talk
Adaptive Music in Vessel
Leonard J Paul, Audio Director for Vessel and co-founder of the School of Video Game Audio has posted a video overview of the adaptive
Procedural Audio Now
Andy Farnell drops some serious knowledge in a 2011 DAFx lecture. Check it out at topophonie. This is a great introduction to the history of
The Wii Remote As Sound Design Tool
While the general trend for content creation in sound design has shifted towards software solutions, there’s still something to be said about a tactile approach through
The Right Tools for the Job
Randy Coppinger has started a new series of posts entitled: “The Right Tools For the Job” over on his website. The first post in the series
Audio Evolution in Social Games – GDC Vault
The GDC Vault has opened up Dren McDonald‘s GDC 2012 talk entitled: “Audio Evolution in Social Games”. His talk is super-insightful into the audio workflow
Headphones Mixing? Speakers Mixing? Both?
Go check out this article over at Audio Undone about headphone mixing. That age-old question we have all asked or seen asked many a times. “Should I
GDC 2012 Audio Lectures Now Available For Free
If you didn’t make it to GDC this year here’s your chance to get a glimpse at what you missed. At the GDC Vault you








