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Hybrid Library for Freelance Sound Designers.

Pro Sound Effects has recently launched  Hybrid Library, a SFX library geared toward freelance sound designers. The first 100 units will be sold at a considerable

December 09, 2012 General, Sound Effect Libraries
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Audio and Design Team Collaborations – GameDesignCon2012 talk by Dren McDonald

Gamedesigncon.com has posted a game audio talk by audio director/designer/composer Dren McDonald titled “That Magic Moment: When Design and Audio Make Music Together”.  The talk

November 14, 2012 Game Audio, General, Lectures
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Field Recording Cannons for Assassin’s Creed 3

  Watson Wu Studios has a video diary of the the cannon field recordings captured for Assassin’s Creed 3. Check it out and remember your

October 30, 2012 General, Videos
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Featured Students Page for the School of Video Game Audio

We are pleased to announce on CreatingSound.com the launch of our “Featured Students” page to highlight the projects of the students who have completed courses

October 18, 2012 Education, Game Audio, General, Jobs
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Sound Effects to Improve Sound Design

Prosoundeffects.com has blog series by sound designer David Sonnenschein that covers the fundamentals of using sound effects in the sound design process. This is a great

October 14, 2012 Books, Education, Film Sound, General
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Game Audio – Dialog Editing Q&A

Randy Coppinger has posted a Q&A session on game audio dialog editing. The session was part of the Game Audio Network Guild’s Voice Actors Coalition

October 10, 2012 Game Audio, General, Interviews
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Updating the permanent sections – DAWs

Before I launched Creating Sound I spent months filling the permanent sections with content. Eventually I felt like it was enough as a base and

October 07, 2012 General, Software
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Field Recordings and The Musical Fabric of Looper

Composer Nathan Johnson has posted a video that shows the design process for scoring the film Looper. Through the use of field recordings, Johnson creates

October 04, 2012 Field Recording, Film Sound, General
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Adaptive Music in Vessel

  Leonard J Paul, Audio Director for Vessel and co-founder of the School of Video Game Audio has posted a video overview of the adaptive

October 02, 2012 Game Audio, General, Lectures, Videos
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The Secret World: Environmental Sound

Simon Poole, Audio Director at Funcom/EA, recently posted an environmental sound demo for The Secret World. The video below showcases the sound design, music and

September 28, 2012 Game Audio, General, Videos
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