Creativity
Who Are We Catering To?
Written by Alexandre Saba, Senior Sound Designer at Funcom. I had the opportunity to attend GDC this year and to meet some of the people
An Interview with Nicolas Fournel
Nicolas Fournel is an audio programmer, and founder of “tsugi” (tsugi-studio.com), a company based in Japan that does R&D (including tools development) for video games,
Portrait of a Collaboration: PowerUp App
Co-Written By George Hufnagl & Jacob Van Order I absolutely adore collaborations. Be they with game developers, animators, fellow audiophiles or creatives of any stripe,
A Run Time Utopia
(Or, The Death of a Million Scraps of Paper Containing Unreadable Notes and Cryptic Scribbles) Written by Rob Bridgett
The Sound of Planetside 2
Written by Gary Miranda & Rodney Gates (edited by George Hufnagl) PlanetSide 2 was a fun, creative, and challenging game to make. In a very short
The Sound Design of Retro City Rampage
Overview Here is a quick tutorial that shows how I did two of the sounds in Retro City Rampage (RCR). Over 95% of the sounds
The Many Benefits of Not Having Enough Time, On Purpose
Scene: I’m sitting on stage in a room full of professional sound designers, about to play for them the worst approximation of a trumpet fanfare









