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Creativity

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Who Are We Catering To?

Written by Alexandre Saba, Senior Sound Designer at Funcom. I had the opportunity to attend GDC this year and to meet some of the people

April 24, 2013 Creativity, Game Audio
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An Interview with Nicolas Fournel

Nicolas Fournel is an audio programmer, and founder of “tsugi” (tsugi-studio.com), a company based in Japan that does R&D (including tools development) for video games,

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Portrait of a Collaboration: PowerUp App

Co-Written By George Hufnagl & Jacob Van Order I absolutely adore collaborations. Be they with game developers, animators, fellow audiophiles or creatives of any stripe,

March 09, 2013 Creativity, Game Audio, Videos
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An Interview with Rob Bridgett

We talk with Rob Bridgett about culture, craft, and coffee!

March 08, 2013 Creativity, Game Audio, Interviews
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Aesthetic Mixing & Sound Lenses

Written by Rob Bridgett

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A Run Time Utopia

(Or, The Death of a Million Scraps of Paper Containing Unreadable Notes and Cryptic Scribbles) Written by Rob Bridgett

March 04, 2013 Creativity, Game Audio, General
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The Sound of Planetside 2

Written by Gary Miranda & Rodney Gates (edited by George Hufnagl) PlanetSide 2 was a fun, creative, and challenging game to make. In a very short

February 27, 2013 Creativity, Game Audio, Software, Videos
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The Sound Design of Retro City Rampage

Overview Here is a quick tutorial that shows how I did two of the sounds in Retro City Rampage (RCR).  Over 95% of the sounds

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The Many Benefits of Not Having Enough Time, On Purpose

Scene: I’m sitting on stage in a room full of professional sound designers, about to play for them the worst approximation of a trumpet fanfare

August 17, 2012 Creativity, General
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