Audio Programming
An Interview with Nicolas Fournel
Nicolas Fournel is an audio programmer, and founder of “tsugi” (tsugi-studio.com), a company based in Japan that does R&D (including tools development) for video games,
Audio Programming Primer
Heading into the world of audio programming may seem a little daunting at first, even with prior programming experience. There are quite a number of
Understanding Audio Resampling
From a programming standpoint, there are some important considerations that need to be observed when changing the sampling rate of a discrete-time digital audio signal.
New Book on Digital Signal Processing
Written by Will Pirkle, “Designing Audio Effects in C++ with Digital Audio Signal Processing Theory” introduces the reader to the theory behind DSP and how
Programming Algorithmic Reverbs
Even though convolution reverbs are arguably the best sounding and most convincing reverbs out there today, algorithmic reverbs remain highly useful in the audio designer’s
Audio Programming Primer
Heading into the world of audio programming may seem a little daunting at first, even with prior programming experience. There are quite a number of
The Making of a Plug-In: Part 3 — Solving the UI Issue
The “making of” series continues with part 3 of the Match Envelope VST plug-in, where I work to solve some UI issues that crop up in
The Making of a Plug-In: Part 2 — Iterating and Improving
The “making of” series continues with part 2 of the Match Envelope VST plug-in, where I iterate and improve on its features to ensure high
Audio Programming: The Making of a Plug-In
Plug-Ins have a wide variety of uses and have been largely responsible for making the production and creation of high-quality music accessible to more people









