AudioGaming has two offerings for those interested in bringing more procedural audio to their games. First, there is a great tutorial for getting started with procedural audio in Unity 3D. The provided tutorial uses Unity’s built-in Fmod(lite) functionality with C# scripting to add custom filters into the audio DSP chain. Secondly, the launch of their vstp plugins brings trial versions of AudioWind and AudioRain for a bit of play.
The following video illustrates a simple procedural fire sound in Unity3D. It exaggerates a synchronization between the arm movement and its effect on sound in order to show how procedural audio can be used. The start and final bursts of fire need to be refined graphically to match the audio. This video is extracted from an on-going production with our partner studio DogBox!