Kpow Audio worked on the sound design for LA Noire. The duo has been kind enough to share an interactive overview of their process with the help of ThingLink. Kpow used FMOD to implement the sounds which is not exactly a walk in the park.
This game was a massive undertaking. We put a lot of effort into making the audio detailed and realistic, with as much depth as we could. As it was set in the 1940′s, we made sure everything was period specific, and sat well in the world. All the interaction sounds were given texture and tactility, and made to sound “in the world”. We used a lot of outboard gear to get that fat, rich, and occasionally old tube, broadcast equipment quality to many of the sound. We strived to provide a rich, varied and detailed audio representation of the world that was exciting and period specific, and we are incredibly happy with the result and the reception our work has garnered.
If you want to hear more from Kpow head over to Kickstarter to support their next project The Banner Saga. Not that they need it since they’ve already passed the $100,000 goal with more than 400%.